Fallout 4 engine uses more than a dozen of advanced graphics techniques
The company Bethesda Game Studios has published details of the graphic component of Fallout 4. The message in the company’s official blog was illustrated with a portion of new screenshots.
According to the developers, immediately after the completion of work on The Elder Scrolls V: Skyrim the team introduced to the graphics core engine Creation Engine’s physical graphics processing. Innovation will add dynamic lighting on each individual stage as well as processing objects, textures which are based on a realistic physical model of the reflection light depending on the type of material.
The game added a dynamic system of changing the time of day and weather conditions, realistic special effects of “rays of God.” The picture is also processed with post-processing techniques to add color and spectacular image. A detailed list of advanced graphics processing systems is presented below:
Custom Skin and Hair Shading
Bokeh Depth of Field
Screen Space Reflections
Gamma Correct Physically Based Shading
Tiled Deferred Lighting
Screen Space Ambient Occlusion
Dynamic Dismemberment using Hardware Tessellation
Date of release of Fallout 4 is scheduled for November 10, 2015. The game will appear on the Xbox One, PlayStation 4 and PC. Developers promise that the game will look good regardless of platform.