Monthly Archives June 2015

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Batman: Arkham Knight is, in the word of producer Dax Ginn, a “smorgasbord” of video game entertainments, laid across a Gothic canvas of violence and heat. Combat, exploration, puzzles, driving, shooting: all have been stretched across an enormous Batman tale, like pizza dough over a model city. The potential for confusion is something developer Rocksteady has sought to mitigate with multiple…

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I saw the future when Steve Jobs unveiled the original iPhone in January 2007. Everything's obvious in hindsight, but Apple's radically different take on the smartphone represented a paradigm shift in how consumers would harness technology. As Jobs walked me through using the iPhone, it was easy to see that the trail Apple was blazing would serve as inspiration for…

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It's important to stop asking which virtual reality hardware is the best, and instead think about which has the best chances of breaking through to the mainstream. Sony is positioned to make Project Morpheus happen in ways that could humble even Valve and Oculus, and the updated specs of the latest Project Morpheus prototype prove that they're taking the hardware…

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Professional gaming and eSports in North America and Europe is "well on its way" to becoming as big as it is in markets like South Korea, according to Major League Gaming co-founder Sundance DiGiovanni. Speaking with Games4Life, DiGiovanni said that the growth and engagement pattern MLG has seen indicates that eSports and competitive gaming are both on the rise, and…

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Nvidia had something to prove, and that required change. Founded in 1993, Nvidia is best known for designing and manufacturing the graphics processing units (GPUs) that transform massive amounts of code into video games. It flexes its muscles with regular revisions of ever more powerful hardware that serves as a key component in larger systems like consoles and PCs. Like its hardware,…

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Project Morpheus, Sony's ambitious move to try and bring virtual reality gaming to the mainstream on the PlayStation 4 and computer, needs to overcome just two obstacles to become a real retail product, PlayStation head of worldwide studios Shuhei Yoshida told Games4Life. "It's very simple from my standpoint," he said. "Two things have to happen." The device needs innovative, amazing…

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Level 257, Namco USA Inc.'s Pac-Man themed concept restaurant, is having a birthday party for our hungry friend and you, dear reader, are on the guest list. Must Read The most interesting Donkey Kong machine in the world This Memorial Day weekend, just west of Chicago in Schaumburg, Ill., fans can join professor Toru Iwatani, the leader of the Namco…

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Rare is the character-creation mode that can provoke genuine laughs. South Park: The Stick of Truth offers an exception. The empty character that greets you upon entry to Obsidian's cartoon RPG, awaiting your individualized tricks and trinkets, is chuckle-out-loud pathetic, a forlorn, human maggot in underpants. The game seeks not merely to infuse funny into a game narrative, but into…

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The sound designers on Star Citizen released a video update on their work for the highly anticipated Star Marine module, and even if mic'd-up shotguns and rifles doesn't grab your attention, the in-game footage might. The four-minute video captures how Cloud Imperium's sound team focused on an up-close ideal for the weapons' sound, as well as the player's movement in…

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