Monthly Archives November 2013

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One month ago, Asher Vollmer and Greg Wohlwend released a free version of their award-winning game Threes! for both iOS and Android devices. Yesterday, they revealed on Twitter the transition to free-to-play has doubled their daily income. Threes!, which remains available in its original $2.99 format, was carefully massaged into the free-to-play format over the course of a year, a process…

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I remain incredulous. The notion that David Jaffe, the game designer behind Twisted Metal, Mickey Mania and God of War, now splits his time between working on his next big game and, occasionally, just occasionally, hunting ghosts with a man who he says perfected the technique for curing werewolves, is beyond absurd. But that's what Jaffe insists he's doing when…

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Microsoft demoed a version of Minecraft during its press conference by shooting footage through the Hololens hardware connected to a camera. The result was a magical look at the future of augmented reality, and the internet all but exploded when the footage was released. You can watch below. I wasn't able to play it myself, but the demo shown on…

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DC Comics artist Tyler Kirkham loves his Elder Scrolls. He loves the Bethesda game so much that he decided to spend about $50,000 turning his basement into something that looks like it would belong in the game, Barcroftreports. The basement, which looks a bit like an Elder Scrolls tavern, includes a medieval sparring area, waterfall shower, secret passageway, weapons, armor and…

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I was fucking furious when I first got word of Twitch's plan to begin muting the audio of archived videos containing copyrighted music. This move felt actively harmful to me, as someone who has spent over a year building my personal Twitch channel into something I care about strongly. I recognize the need to protect copyrights, and I'm as annoyed as…

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Game development in the Middle East can often be an uphill battle. Between the lack of game publishers, strict government-imposed censorship guidelines, trade sanctions and a lack of financial investors, game developers in the region also have to deal with geographic isolation and the lack of a local game-making community. The games industry in the Middle East is young and…

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Konami is selling an in-game currency called Mother Base Coins for Metal Gear Solid 5: The Phantom Pain — a currency that players purchase using real-world money and spend to expand their base in one of the game's multiplayer modes. Doing so not only benefits players in the game's one-versus-one multiplayer mode, called Forward Operating Base, it also boosts the…

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How do you make a game at two different studios on opposite sides of the world, simultaneously? The answer, according to the heads of both companies, is by drawing lines in the sand that might comfort the unnamed character in ReCore's first trailer. "While it's an extremely collaborative environment, we try to put stakeholders in certain areas," Armature Studio's game…

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